This approach not only makes it a great option for mobile platforms, but encourages daily play and a sense of taking a little time each day to devote to replenishing your mental reserves. The game and tasks take place in real time and when all current quests are completed (roughly around 30 – 40 minutes play time), players must physically log off and return another day - even the game itself encourages you to switch off! And the danger of straying into constant grinding is averted thanks to a certain aspect. Backed by a calming soundtrack and adorable animations, it’s easy to lose yourself in these little collectathons and zone out for a while. Like New Horizons, daily tasks generally involve hunting for items and resources or crafting things for the ghost bears, each with different personalities and trades such as an inventor, a postal carrier or a sea captain. The only minor niggle here is, because objects become transparent when standing behind them, it’s sometimes a little difficult to discern what you can and can’t manoeuvre around. It’s a beautiful visual representation of how the smallest things can aid the journey of self-discovery and finding your spark. Life returns to the island, in a manner of speaking, and the hand-drawn graphics fit perfectly with this aspect. The island begins as a blank, sepia-toned canvas, but as you complete tasks for the ghost bears, colour starts to spread, making lush greenery and vibrant natural beauty appear. ![]() The hand-drawn style is nothing short of sublime, taking the sketch-like qualities of titles like Don’t Starve and softening the harsh edges with charming character designs. These are obtained by helping the unearthly ursine locals with daily tasks and bringing back their memories.īefore you even begin, the aesthetics have an immediate effect. You establish a campsite with your sentient campfire Flamey, reminiscent of Howl’s Moving Castle ’s Calcifer, who illuminates the island and uncovers new areas to explore after consuming spirit logs. ![]() The perfect alternative for those like myself who crave a little more than creation and expansion and never quite warmed to Animal Crossing’s character models.Ĭozy Grove puts you in the shoes of a ‘Spirit Scout’, a customisable cub scout who can communicate with the dead, who camps on an haunted island with the task of helping the resident ghost bears recall their memories and pass over. Enter Cozy Grove, the new life-sim adventure game from developer Spry Fox and publisher The Quantum Astrophysicists Guild. And the success of Hades at the BAFTA Games Awards shows how much an indie game is capable of. Sometimes players crave an experience that brings about a sense of warmth and peace, the gaming equivalent of being wrapped in a fluffy blanket with hot drink and a favourite snack. ![]() If the success of Animal Crossing: New Horizons has taught us anything, it’s that even the most battle-hardened, adrenaline-hungry gamers have a soft spot for the wholesome.
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